Get it, and once available get multiple versions so you can use the weaker while the former is on cooldown. When it comes to support in Shadowrun, I'm primarily talking about:Ĭonjuring provides the best support - it allows the spellcaster to buff allies, or control the area via wall spells. Take an already decent character, and either give them an extra action point or adjust the playing field and you'll never need to buy a trauma kit. SupportIf tanking and damage are combat's meat & potatoes, then Support is the spice that makes the difference. A third role might be possible closer to end game - my combat decker was also the tank by the end of Deadman's Switch. The two main campaigns give you enough resources to play 2 roles effectively. With a good player build, a team of two might provide all three qualities. Excellent support characters can turn a decent runner into an unstoppable killing machine.Įvery runner team should have the following:Īs long as there's a tank, decent damage, and at least one person in a support role, the team shouldn't have too much trouble with whatever comes its way. Don't think for a moment that playing support makes your character weak, as good support wins the fight fast - and the campaign runners will never match your support potential. This is your primary role, and there are no throw-aways. ![]() Next, figure out what you bring to the team. If you can consistently geek the mage first (kill the enemy magic users), this is the least important stat.Īs the player character, get your body up first - the other stats only as karma allows. Remember, everyone guns for you if all other targets are equal. This is your primary survival stat shoot for at least 5.
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