![]() The game may be a remake of a title that is older than most players, but it remains as enjoyable now as it was during those initial years after its release. Even though the descriptions rarely provide additional info, it is nice to see that they haven't been dropped in the transition from a text-only game to a more visually dependent one. When entering a new area, looking around, or when an event happens, you'll get a narrator popping up to describe everything. The presence of trash cans, debris and even vending machines place the game in a modern enough timeline, and the whole thing looks like an inviting place to explore.Īnother thing that longtime fans will enjoy is the fact that a good chunk of the text from the original game is still here, now in the form of narration. The environments are impressive, since it gives off a Myst-like vibe with its mix of different themes, including traditional caves, tombs, dig sites, and dried seabeds. Gnomes and pirates look normal enough, while the dragon and bear look quite nice. Finally, you can see a map of your surroundings and get hints when you're stumped by a puzzle, but those two things are completely optional.įor longtime fans, the big appeal will be the ability to see the environments and creatures beyond what they had imagined. The game also lets you die in certain spots, and while you can get resurrected, death in adventure games is still rare. Your inventory is easily visible, and the game can be controlled either with a keyboard and mouse combo, mouse only, or controller. All of the basic commands you would have typed out, like "Look" and "Use," are now converted to actions that you can cycle through. It now features a first-person viewpoint, so you have free movement around the environments but no ability to jump. The transition from text-based adventure to a graphical one does mean that Colossal Cave has been modified and streamlined to fit in that new space. The game creates object permanence, so items you drop are never lost, but it does require some backtracking if you suddenly need an item that you discarded a while back. You can only hold up to seven objects at a time, so expect to juggle items often. The puzzles and their relative solutions are also the same, which means you'll encounter some conundrums with solutions that aren't immediately apparent, but neither are they obtuse for the sake of it. The level layouts and events are essentially the same, as are the locations of just about every key item you'll need. ![]() The core gameplay is based on the 1977 version of the title, which saw Don Woods modify the William Crowther original to add more rooms and fantastical elements. Beyond general exploration, your main goal is to discover and obtain the treasures that lie within. Once you learn how to open the grate, you'll be presented with an intricate system of caves. One of those paths has a stream that disappears behind a slit and leads to a dry waterbed with a metal grate. You appear in front of a hillside cliff with a few pathways ahead of you. ![]() While the game was eventually ported to just about every personal computer at the time and eventually made its way online, no one has ever tried to upgrade it from its text-only format - until Ken and Roberta Williams with Colossal Cave.Īs more of a homage to the original rather than a remake, Colossal Cave has no real story from the outset. It also served as the basic template for the actions that are still used in point-and-click adventures to this day. Released initially for mainframe computers in 1976, the text-based adventure game served as the blueprint for how future text-based games like Zork would go. Colossal Cave Adventure, also known as either ADVENT or Adventure, is considered by many to be the original adventure video game - at least for those who missed out on Wander, which was released two years prior.
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